﻿using Game;
using System.Collections.Generic;
namespace Xmod
{
    public enum InventoryType
    {
        ComponentInventory,
        ComponentClothing,
        ComponentCraftingTable
    }
    public class InventoryItem
    {
        public int Index;
        public InventoryType inventoryType;
        public int Count;
        public int Value;
        public Dictionary<ClothingSlot, List<int>> m_clothes = new Dictionary<ClothingSlot, List<int>>();
    }
}
